The Stylist App AR
Role |
Art Direction, all 3D assets for the AR Mobile App |
For |
Timeslice Films/Dimension, Harper Collins |
Video of the AR experience in action
The Stylist AR App. All assets were created by me and optimised for Mobile AR. This promotional piece is using the mobile assets but with special effects not in the mobile app such as the volumetric light, motion blur and lens flare, this is due to mobile performance.
The Stylist AR App. All assets were created by me and optimised for Mobile AR. This promotional piece is using the mobile assets but with special effects not in the mobile app such as the volumetric light, motion blur and lens flare, this is due to mobile performance.
The Stylist 59727 Triangles. This was created using Photogrammetry and then optimised for mobile. I did the processing of the photogrammetry data, geo cleanup, UV’s and texture cleanup. This was shot using artistic lighting so all lighting is baked into the texture.
The Stylist 59727 Triangles. This was created using Photogrammetry and then optimised for mobile. I did the processing of the photogrammetry data, geo cleanup, UV’s and texture cleanup. This was shot using artistic lighting so all lighting is baked into the texture.
Animated using blendshapes and bones. This mesh had to be under 60k to work with Blendshapes in Unity.
360 turnaround of the mobile asset
The Stylist UV Map. This UV was generated from the decimated photogrammetry Mesh
Everything shown is with flat lighting, all lighting information is baked into the textures. The Statue and any metallic objects shown here is displayed flat but has a metallic material in engine/app
Temple 2546 Triangles
Temple UV Map
Theatre 3844 Triangles excluding the Oscar statues
Theatre UV Map
Crowd Meshes, I decided to use very sparse meshes instead of billboard textures as the ground plane had baked shadows of the crowd which matched their position with depth. The back areas of these meshes were carefully deleted
Palm Tree 722 Triangles each
Palm Tree and banner subtle animation
Statue 2082 Triangles each
Lamp 573 Triangles
Board 256 Triangles each
Lamp, Statue, board and curtain UV Map
Ground plane and Red Carpet 820 Triangles
Ground plane UV Map
Ground plane closeup detail
Side of pavement 416 Triangles
Red Carpet and side of Pavement UV Map
Skybox 48 Triangles
Skybox UV Map
This mesh was used as a mobile realtime lightshaft
Displayed at Waterloo Station and in Manchester