Seabeard

Role
3D artist on the mobile title Seabeard. Creating all 3D assets and making sure they are optimised for mobile devices, this includes characters, buildings, props and foliage. The promotional image was created by posing the characters and assets and rendering it out in engine
For
Handcircus, Backflip Studios
URL
itunes.apple.com/gb/app/seabeard/id913754563?mt=8

The levels were created using Unity and a custom editor.

Mini islands that are seen from the map screen.

Assets for the Chinese New Year update. All meshes share one texture sheet except for the Dragon Masks.

The home island with the standard theme and a few assets.

The home island with the xmas theme and the assets.

The home island with the haunted theme and the assets.

Airship Character is 1050 triangles.

Airship character skinned.

Texture for Airship character is 64x64. The eyes, eyebrows and mouth use a shared texture sheet that cycles through the different expressions.

Concept art was created by Mikko Walamies.

Concept art was created by Mikko Walamies.

Concept art was created by Mikko Walamies.

Concept art was created by Mikko Walamies.

Concept art was created by Mikko Walamies.

I chose to use separate geo in certain places to keep clarity as the textures are very small at 64x64. The masks are textured separately from the body as the body geo is shared between various characters.

Character accessories.